Classroom/Behavior Management
Classroom management is one of the more difficult areas to learn as a new teacher. It works best through practice and implementation of whatever behavior plan you choose for your class. I have been extremely fortunate to have had several opportunities to practice and develop good classroom behavior management over an extended period of time. This is another area where I feel good teachers always continue to grow. Good behavior management should be derived from research based practices that have been studied and documented as successful. I strongly believe in a positive behavior management system whereby the positive acts and behaviors of the student are praised and rewarded. That is not to say I believe the negative behaviors should be ignored, but rather redirected towards a more productive alternative behavior. Below are some key points I find relevant to practicing good behavior management. Of course as with any area of teaching, the methodology must be adjusted depending on your students age, needs, and behavior. I have included a short video of a presentation about my personal behavior management beliefs.
•Good
classroom management is fostering a positive and ever-growing relationship
between the teacher, student and parents.
•Positive
Reinforcement is a vital part of a successful classroom environment and student
learning.
•The
key to successful management is repetition and consistency achieved through
routines and procedures.
•Students
need the opportunity to correct negative behavior!
•Learning
should be fun, exciting and mutual!
•As
teachers it is our job to create a safe
and engaging learning environment for all
of our students.
•It is
important
to
instill the love of learning in our students!
•Make
learning fun for your students! - Learning CAN be structured, organized and fun!
** The below form is a great example of a positive way to address and redirect a student's negative behavior.
** I have used 'coupons' as positive reinforcement for desirable behavior for lower and upper grades. In this example I made a shark and the students have to pull a 'coupon' from the sharks mouth to see what their reward card offers them. They return the card when they 'cash' in the coupon. This is a very cheap way to reward students who are exhibiting appropriate and desired behaviors. The coupons I made offer simple rewards such as; stinky feet day, 10 minutes of free time, homework pass, sit by a friend for the day, skip to the front of the line pass, etc. You might be surprised by the huge impact and difference these simple rewards make in a student's behavior. These types of artifacts serve as a reward and a motivator for students.



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